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Craps for Beginners: The Best and Worst Bets on the Table

Learn craps step by step: the come-out roll, the point, the pass line, free odds, place bets and proposition bets, with every house edge derived from dice math.

Key takeaways

  • Two dice make 36 equally likely combinations. Seven is the most common total at 6 in 36; 2 and 12 are the rarest at 1 in 36.
  • The pass line carries a 1.41% house edge and don't pass 1.36%. The free odds bet behind them has no house edge at all.
  • Place 6 and 8 cost 1.52%. Many center-table proposition bets cost 9% to nearly 17%.
  • Craps is fast, so even a small edge adds up. Bet size and bet choice matter far more than any dice-setting or streak theory.
On this page
  1. Dice math: the only table you need
  2. How a round works: come-out and point
  3. The pass line, derived
  4. Free odds: the zero-edge bet
  5. Place bets and the field
  6. Every common bet, ranked
  7. The center of the table
  8. What craps costs per hour
  9. The bottom line

Craps looks like chaos, but it's two dice and some arithmetic. The best bets on the table carry a house edge under 1.5%, and one of them, the free odds bet, carries none at all. The worst sit in the middle of the layout and cost up to 16.67%. Knowing which is which is most of the game.

Dice math: the only table you need

Two six-sided dice give 6 × 6 = 36 equally likely combinations. Every craps edge comes from this table.

Ways to roll each total with two dice
TotalWaysProbability
2 or 121 each1/36 (2.78%)
3 or 112 each2/36 (5.56%)
4 or 103 each3/36 (8.33%)
5 or 94 each4/36 (11.11%)
6 or 85 each5/36 (13.89%)
766/36 (16.67%)

Seven is king. It's the most common total and decides most bets on the table.

How a round works: come-out and point

  1. The come-out roll. A new round starts. The shooter rolls once.
  2. Instant decisions. A 7 or 11 is a "natural": pass line wins. A 2, 3 or 12 is "craps": pass line loses.
  3. The point. Any other total (4, 5, 6, 8, 9 or 10) becomes the point. The dealer marks it with a puck.
  4. Rolling for the point. The shooter keeps rolling. Hitting the point again before a 7 means pass wins. A 7 first, called a seven-out, means pass loses and the dice pass to the next shooter.

Everything else on the table is a side bet on how those rolls land.

The pass line, derived

On the come-out roll, pass wins immediately with 8 of 36 combinations (six 7s, two 11s) and loses with 4 (one 2, two 3s, one 12). Otherwise a point is set, and the race is point versus 7.

Take point 6. It has 5 ways and 7 has 6, so P(6 before 7) = 5/11. Do the same for every point and add it all up:

P(pass wins) = 8/36 + 2 × [ (3/36)(3/9) + (4/36)(4/10) + (5/36)(5/11) ] = 244/495 ≈ 49.29%

You win 49.29% and lose 50.71%. The difference, 7/495, is the 1.41% house edge, a textbook case of expected value at work.

Don't pass is the mirror image, with one twist: a come-out 12 is a push instead of a win. Without that tie, don't pass would favor the player. With it, the edge is 1.36%. Come and don't come work the same way, just started on any roll after the point is set.

Free odds: the zero-edge bet

Once a point is set, you can add an odds bet behind your pass line bet. It pays exactly the true odds of the point being made, so the house has no edge on it.

Free odds payouts on pass and come bets
PointWays vs 7Odds pay
4 or 103 vs 62:1
5 or 94 vs 63:2
6 or 85 vs 66:5

Example: $10 on pass, point is 6, you add $20 in odds. If the 6 comes first, you win $10 on pass plus $24 on odds. If a 7 comes first, you lose $30.

The math: Odds bets lower the average edge on your total money at risk, but they don't lower your expected dollar loss. That stays about $0.14 per $10 pass bet whether you take odds or not. What odds add is variance. Tables cap the odds as a multiple of your line bet.

Place bets and the field

A place bet picks a number to roll before a 7. The house pays a little less than true odds.

  • Place 6 or 8 pays 7:6. Per $6: (5/11 × $7) − (6/11 × $6) = −$1/11, an edge of 1.52%.
  • Place 5 or 9 pays 7:5, a 4.00% edge.
  • Place 4 or 10 pays 9:5, a 6.67% edge.

The field is a one-roll bet that wins on 2, 3, 4, 9, 10, 11 or 12. That's 16 of 36 combinations, which sounds like a lot, until you notice it loses on 5, 6, 7 and 8, the 20 most common.

Field EV (2 and 12 pay 2:1) = [2 + 2 + 3 + 4 + 3 + 2 + 2 − 20] ÷ 36 = −2/36 ≈ −5.56%

If the 12 pays 3:1 instead, the sum improves by one, to −1/36 ≈ −2.78%.

Every common bet, ranked

House edge on common craps bets
BetHouse edge
Free odds0%
Don't pass / don't come1.36%
Pass / come1.41%
Place 6 or 81.52%
Field (12 pays 3:1)2.78%
Place 5 or 94.00%
Field (2 and 12 pay 2:1)5.56%
Place 4 or 106.67%
Big 6 / Big 89.09%
Hard 6 / hard 89.09%
Hard 4 / hard 1011.11%
Any craps11.11%
Yo (11) at 15:111.11%
Aces or twelve at 30:113.89%
Any seven16.67%

The Big 6 is a lesson in reading payouts. It wins on exactly the same rolls as a place bet on 6, but pays even money instead of 7:6. EV = 5/11 − 6/11 = −1/11, or 9.09%, six times the cost of the place bet.

The center of the table

Proposition bets in the middle of the layout are mostly one-roll wagers with big-sounding payouts. Check them against the dice table:

  • Any seven pays 4:1 on a 6/36 chance. Per $1: 6 × $4 − 30 × $1 = −$6 over 36 rolls, or −16.67%.
  • Yo (11) at 15:1 on a 2/36 chance: 2 × $15 − 34 = −$4, or −11.11%.
  • Aces or twelve at 30:1 on a 1/36 chance: $30 − $35 = −$5, or −13.89%.
Reality check: No dice-setting technique, hot shooter or streak changes these numbers. Every roll is independent. Experiment with as many rolls as you like in the free dice lab, and the frequencies settle onto the 36-combination table.

What craps costs per hour

A busy table sees about 100 rolls an hour. A pass line bet takes about 3.4 rolls to resolve on average (1 come-out roll plus, when a point is set, the rolls to settle it), so that's roughly 30 pass decisions an hour.

  • $10 on the pass line: 30 × $10 × 1.41% ≈ $4.20 an hour.
  • $10 on any seven, every roll: 100 × $10 × 16.67% ≈ $167 an hour.

Same table, same dice, roughly 40 times the cost. Compare other bets with the house edge calculator, and see house edge explained for how these percentages turn into dollars.

Tip: If you only remember one rule, make it this: the bigger and louder the payout in the middle of the table, the bigger the house edge behind it.

The bottom line

Craps rewards knowing the menu. Pass, don't pass, come and don't come cost about 1.4%, odds behind them cost nothing, and place 6 and 8 are close behind. Most proposition bets cost ten times as much or more.

The house still has an edge on every bet except the odds, and you can't bet the odds alone. Play smart, and craps is one of the cheaper games in the building; play the center, and it's one of the most expensive.

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Frequently asked questions

What is the best bet in craps?

The free odds bet, which pays true odds and has no house edge. You can only make it behind a pass, don't pass, come or don't come bet, which carry edges of about 1.4%.

What is the worst bet in craps?

Any Seven, which pays 4:1 on an event with true odds of 5:1, giving the house 16.67%. Most other one-roll proposition bets in the center of the table also cost 11% or more.

Why does seven come up so often in craps?

Seven can be made six ways out of 36 (1-6, 2-5, 3-4, 4-3, 5-2, 6-1), more than any other total. That makes it a one in six chance on every roll.

Is betting the don't pass line bad etiquette?

Some players dislike it because you win when the shooter loses, but it is a normal, permitted bet with a slightly lower edge, 1.36% versus 1.41%.

e.casino Editorial Team

Every figure in this guide is derived from first principles or standard published game math and cross-checked in our simulators. We take no money from casinos and publish no affiliate links. Spotted an error? Send a correction — see our editorial policy.

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