Blackjack Basic Strategy: The Complete Chart, Explained
The complete blackjack basic strategy chart for hard totals, soft totals and pairs, with the logic behind each play, surrender rules and worked examples.
Key takeaways
- Basic strategy is the best mathematical play for every player hand against every dealer upcard, assuming you can't see the hole card or track the deck.
- This chart assumes 4 to 8 decks, dealer stands on soft 17, double after split allowed and no surrender. Under good rules it brings the house edge to about 0.5%.
- Most of the chart follows from dealer bust rates: weak upcards (2 to 6) mean stand on stiff hands and press with doubles and splits; strong upcards (7 to A) mean keep drawing.
- Always split aces and eights, never split tens or fives, and never take insurance.
On this page
Basic strategy is the single best play for every blackjack hand you can hold against every card the dealer can show. Follow it exactly and, under good multi-deck rules, the house edge falls to around 0.5%. Below is the full chart in three tables, followed by the reasoning that makes it easy to remember.
The rules this chart assumes
Strategy depends slightly on the rules, so here are the ones used:
- 4 to 8 decks.
- Dealer stands on soft 17.
- Doubling allowed on any first two cards, including after a split.
- No surrender (a separate section covers it if your table offers it).
These are common multi-deck rules. Basic strategy assumes you know only your cards and the dealer's upcard. It doesn't track which cards have been played; that's card counting, a different skill.
How to read the chart
Find your hand in the left column, then read across to the dealer's upcard. The 10 column covers all ten-value cards: 10, jack, queen and king.
Check the tables in this order. If you hold a pair, use the pairs table first. If not and you hold an ace counted as 11, use soft totals. Everything else is a hard total.
Hard totals
A hard hand has no ace, or has an ace that must count as 1 (like A-6-9 = hard 16).
| Your hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| 8 or less | H | H | H | H | H | H | H | H | H | H |
| 9 | H | D | D | D | D | H | H | H | H | H |
| 10 | D | D | D | D | D | D | D | D | H | H |
| 11 | D | D | D | D | D | D | D | D | D | H |
| 12 | H | H | S | S | S | H | H | H | H | H |
| 13 | S | S | S | S | S | H | H | H | H | H |
| 14 | S | S | S | S | S | H | H | H | H | H |
| 15 | S | S | S | S | S | H | H | H | H | H |
| 16 | S | S | S | S | S | H | H | H | H | H |
| 17+ | S | S | S | S | S | S | S | S | S | S |
The pattern is simple. Against a 2 through 6, stand on 13 to 16. Against a 7 through ace, keep hitting until you reach 17. Hard 12 is the odd one out: hit it against a 2 or 3, stand against 4 to 6.
Soft totals
A soft hand contains an ace counted as 11. It can't bust on the next card, which is why the chart doubles soft hands so often against weak upcards.
| Your hand | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| A,2 (soft 13) | H | H | H | D | D | H | H | H | H | H |
| A,3 (soft 14) | H | H | H | D | D | H | H | H | H | H |
| A,4 (soft 15) | H | H | D | D | D | H | H | H | H | H |
| A,5 (soft 16) | H | H | D | D | D | H | H | H | H | H |
| A,6 (soft 17) | H | D | D | D | D | H | H | H | H | H |
| A,7 (soft 18) | S | D | D | D | D | S | S | H | H | H |
| A,8 (soft 19) | S | S | S | S | S | S | S | S | S | S |
| A,9 (soft 20) | S | S | S | S | S | S | S | S | S | S |
Soft 18 is the hand most players get wrong. It looks finished, but against a 9, 10 or ace, 18 is an underdog and hitting it (with no risk of busting on one card) does better.
Pairs
When the chart doesn't say P, play the pair as its total: 5,5 is hard 10, 6,6 is hard 12, and so on. That's why the 5,5 row shows doubles, not splits.
| Your pair | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| 2,2 | P | P | P | P | P | P | H | H | H | H |
| 3,3 | P | P | P | P | P | P | H | H | H | H |
| 4,4 | H | H | H | P | P | H | H | H | H | H |
| 5,5 | D | D | D | D | D | D | D | D | H | H |
| 6,6 | P | P | P | P | P | H | H | H | H | H |
| 7,7 | P | P | P | P | P | P | H | H | H | H |
| 8,8 | P | P | P | P | P | P | P | P | P | P |
| 9,9 | P | P | P | P | P | S | P | P | S | S |
| 10,10 | S | S | S | S | S | S | S | S | S | S |
| A,A | P | P | P | P | P | P | P | P | P | P |
The 9,9 row looks strange until you notice what the 7 means. Against a dealer 7, your 18 is already favored, since the dealer's most likely total is 17. So you stand there, yet split against an 8 or 9.
Several small-pair splits (2s, 3s, 4s and 6s) are worth making partly because a split hand that catches a good card can then be doubled. At a table that doesn't allow doubling after a split, a few of those splits become hits instead.
If your table offers late surrender
Late surrender lets you give up half your bet after the dealer checks for blackjack. Use it only on these hands, all hard totals:
- Surrender hard 16 against 9, 10 or ace.
- Surrender hard 15 against 10.
Surrendering means accepting a sure loss of 50 cents per dollar. It's right only when your chance of winning is so poor that you'd lose more than that, on average, by playing on.
The logic behind the chart
You don't need to memorize 280 cells as random letters. Nearly every decision traces back to how often the dealer busts with each upcard.
| Upcard | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | A |
|---|---|---|---|---|---|---|---|---|---|---|
| Bust rate | 35% | 38% | 40% | 43% | 42% | 26% | 24% | 23% | 21% | 12% |
- Weak upcards (2 to 6): the dealer busts often, so you avoid busting first. Stand on stiff hands, and push extra money out with doubles and splits.
- Strong upcards (7 to ace): the dealer usually reaches 17 or more. A stiff total only wins if the dealer busts, so you draw to improve.
- Split aces and eights. Two aces as soft 12 is weak; two hands starting from 11 are strong. Two eights make 16, the worst hand in the game.
- Never split tens or fives. Twenty is a great hand to keep. Ten is a great hand to double.
- Never take insurance. It pays 2:1 on a hole card that's a ten only about 4 times in 13, an expected loss near 7.7%.
Worked examples
- A,7 vs 6: soft totals, column 6, D. Double your $10 to $20 and take one card.
- A,7 vs 10: same row, column 10, H. Hit; you can't bust with one card.
- 9,9 vs 7: pairs table, S. Stand on 18.
- Hard 12 vs 4: S. Let the dealer take the bust risk.
- Hard 10 vs 10: H. The dealer's 10 is too strong to double into.
- A,2,5 (soft 18) vs 4: D, but you have three cards, so doubling isn't allowed. Soft 18 is the exception: stand.
How to memorize it
- Learn hard totals first. They cover most of the hands you'll see.
- Add the pairs rules: always split A,A and 8,8; never split 5,5 and 10,10.
- Learn soft doubles last, using the pattern that the doubling window widens as the soft total rises from A,2 to A,7.
Then drill. The free blackjack trainer deals random hands and flags every deviation from this chart instantly, no money involved. If you're new to the game itself, start with blackjack rules for beginners.
The bottom line
Basic strategy is the closest thing to a free lunch blackjack offers: it costs nothing but practice and cuts the house edge to roughly 0.5% under good rules. The chart is less intimidating once you see the pattern: respect strong dealer upcards, exploit weak ones, split aces and eights, and skip insurance.
It won't make you a long-run winner, but it makes you the toughest customer the table allows without counting cards.
Blackjack Strategy Trainer
Drill perfect basic strategy with instant feedback and a weak-spot map. Put this guide into practice right now.
Frequently asked questions
Does basic strategy guarantee I will win at blackjack?
No. It minimizes the house edge, typically to around 0.5% with good multi-deck rules, but the casino still keeps a small advantage over time. Short sessions can go either way.
Why should I hit 16 against a dealer 10?
Because standing on 16 only wins when the dealer busts, and a dealer 10 busts only about 21% of the time. Hitting also loses more often than not, but it loses slightly less often than standing.
What if I cannot double down when the chart says D?
If doubling is not allowed, for example after you have already taken a third card, hit instead. The one exception is soft 18 (ace-seven): if you cannot double, stand.
Does the chart change for other rules?
Slightly. A handful of close decisions shift with the number of decks, the soft 17 rule and whether doubling after a split is allowed, but the core plays stay the same. This chart fits the most common multi-deck game.
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